1,813 research outputs found

    An Endoscope Interface for Immersive Virtual Reality

    Get PDF
    This is the accepted version of the following article: John, N.W., Day, T.W., & Wardle, T. (2020). An Endoscope Interface for Immersive Virtual Reality. Eurographics Workshop on Visualization for Biology and Medicine, Eurographics Association, which has been published in final form at http://onlinelibrary.wiley.com. This article may be used for non-commercial purposes in accordance with the Wiley Self-Archiving PolicyThis is a work in progress paper that describes a novel endoscope interface designed for use in an immersive virtual reality surgical simulator. We use an affordable off the shelf head mounted display to recreate the operating theatre environment. A hand held controller has been adapted so that it feels like the trainee is holding an endoscope controller with the same functionality. The simulator allows the endoscope shaft to be inserted into a virtual patient and pushed forward to a target position. The paper describes how we have built this surgical simulator with the intention of carrying out a full clinical study in the near future

    LevelEd VR: A virtual reality level editor and workflow for virtual reality level design

    Get PDF
    Virtual reality entertainment and serious games popularity has continued to rise but the processes for level design for VR games has not been adequately researched. Our paper contributes LevelEd VR; a generic runtime virtual reality level editor that supports the level design workflow used by developers and can potentially support user generated content. We evaluated our LevelEd VR application and compared it to an existing workflow of Unity on a desktop. Our current research indicates that users are accepting of such a system, and it has the potential to be preferred over existing workflows for VR level design. We found that the primary benefit of our system is an improved sense of scale and perspective when creating the geometry and implementing gameplay. The paper also contributes some best practices and lessons learned from creating a complex virtual reality tool, such as LevelEd VR

    An Augmented Reality Tool to aid Radiotherapy Set Up implemented on a Tablet Device

    Get PDF
    The accurate daily set up of patients for radiotherapy treatment remains a challenge for which the development of new strategies and solutions continues to be an area of active research. We have developed an augmented reality tool to view the real world scene, i.e. the patient on a treatment couch, combined with computer graphics content, such as planning image data and any defined outlines of organ structures. We have built this on widely available hand held consumer tablet devices and describe here the implementation and initial experience. We suggest that, in contrast to other augmented reality tools explored for radiotherapy[1], due to the wide availability and low cost of the hardware platform the application has further potential as a tool for patients to visualize their treatment and demonstrate to patients e.g. the importance of compliance with instructions around bladder filling and rectal suppositories

    VRIA: A Web-based Framework for Creating Immersive Analytics Experiences

    Get PDF
    We present, a Web-based framework for creating Immersive Analytics (IA) experiences in Virtual Reality.is built upon WebVR, A-Frame, React and D3.js, and offers a visualization creation workflow which enables users, of different levels of expertise, to rapidly develop Immersive Analytics experiences for the Web. The use of these open-standards Web-based technologies allows us to implement VR experiences in a browser and offers strong synergies with popular visualization libraries, through the HTMLDocument Object Model (DOM). This makesubiquitous and platform-independent. Moreover, by using WebVR’s progressive enhancement, the experiencescreates are accessible on a plethora of devices. We elaborate on our motivation for focusing on open-standards Web technologies, present thecreation workflow and detail the underlying mechanics of our framework. We also report on techniques and optimizations necessary for implementing Immersive Analytics experiences on the Web, discuss scalability implications of our framework, and present a series of use case applications to demonstrate the various features of . Finally, we discuss current limitations of our framework, the lessons learned from its development, and outline further extensions

    Simulating novel gas turbine conditions for materials assessment: cascade design and operation

    Get PDF
    Integrated gasification combined cycles can incorporate pre-combustion carbon capture. High-H2 syngas produces high H2O levels after combustion, potentially accelerating gas turbine component damage. Determining materials systems’ suitability for this novel environment requires exposures in representative environments. Thus, an existing 0.7 MW burner rig was modified to generate the combustion environment and incorporate a cascade of 15 air-cooled turbine blades. Computational fluid dynamic calculations using blade dimensions and flow requirements supported the cascade design and determined blade placement within the gas flow. Trials of the modified unit have shown that a simulated combusted H2-rich syngas composition was generated at gas temperatures ≤1440°C. A 1000 h exposure has been carried out with thermal barrier coated blades to demonstrate the operation of the unit

    KiT : a MATLAB package for kinetochore tracking

    Get PDF
    Summary: During mitosis, chromosomes are attached to the mitotic spindle via large protein complexes called kinetochores. The motion of kinetochores throughout mitosis is intricate and automated quantitative tracking of their motion has already revealed many surprising facets of their behaviour. Here, we present ‘KiT’ (Kinetochore Tracking)—an easy-to-use, open-source software package for tracking kinetochores from live-cell fluorescent movies. KiT supports 2D, 3D and multi-colour movies, quantification of fluorescence, integrated deconvolution, parallel execution and multiple algorithms for particle localization

    Training Powered Wheelchair Manoeuvres in Mixed Reality

    Get PDF
    © 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other worksWe describe a mixed reality environment that has been designed as an aid for training driving skills for a powered wheelchair. Our motivation is to provide an improvement on a previous virtual reality wheelchair driving simulator, with a particular aim to remove any cybersickness effects. The results of a validation test are presented that involved 35 able bodied volunteers divided into three groups: mixed reality trained, virtual reality trained, and a control group. No significant differences in improvement was found between the groups but there is a notable trend that both the mixed reality and virtual reality groups improved more than the control group. Whereas the virtual reality group experienced discomfort (as measured using a simulator sickness questionnaire), the mixed reality group experienced no side effects

    Training Powered Wheelchair Manoeuvres in Mixed Reality

    Get PDF
    © 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other worksWe describe a mixed reality environment that has been designed as an aid for training driving skills for a powered wheelchair. Our motivation is to provide an improvement on a previous virtual reality wheelchair driving simulator, with a particular aim to remove any cybersickness effects. The results of a validation test are presented that involved 35 able bodied volunteers divided into three groups: mixed reality trained, virtual reality trained, and a control group. No significant differences in improvement was found between the groups but there is a notable trend that both the mixed reality and virtual reality groups improved more than the control group. Whereas the virtual reality group experienced discomfort (as measured using a simulator sickness questionnaire), the mixed reality group experienced no side effects

    The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres

    Get PDF
    This work has been submitted to the IEEE for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessible.Navigating a powered wheelchair and avoiding collisions is often a daunting task for new wheelchair users. It takes time and practice to gain the coordination needed to become a competent driver and this can be even more of a challenge for someone with a disability. We present a cost-effective virtual reality (VR) application that takes advantage of consumer level VR hardware. The system can be easily deployed in an assessment centre or for home use, and does not depend on a specialized high-end virtual environment such as a Powerwall or CAVE. This paper reviews previous work that has used virtual environments technology for training tasks, particularly wheelchair simulation. We then describe the implementation of our own system and the first validation study carried out using thirty three able bodied volunteers. The study results indicate that at a significance level of 5% then there is an improvement in driving skills from the use of our VR system. We thus have the potential to develop the competency of a wheelchair user whilst avoiding the risks inherent to training in the real world. However, the occurrence of cybersickness is a particular problem in this application that will need to be addressed
    • …
    corecore